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Devlog
Heart of the Cards
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Devlog
v0.8
May 19, 2023
by
Princess Elodie
Once the wave management system was created to a basic level, I next decided to block out a basic level and have the enemies follow the path with a set of waypoints. During this I also found a bug wit...
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v0.7
May 19, 2023
by
Princess Elodie
The next step was to begin development of the wave management system. As it is now, the wave manager spawns a set amount of enemies, waits until the last one is spawned, then sets a 5 second timer unt...
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v0.6
May 19, 2023
by
Princess Elodie
Afterwards, I added a white border to act as a placeholder for when I get actual border assets. I also added logic so that when a card is being dragged the hand moves off the screen, making it easier...
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v0.5
May 19, 2023
by
Princess Elodie
Adding tracking and shooting functions to the towers followed shortly after, it isn’t immediately visible but in this section I also moved the towers to the main game environment instead of having e...
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v0.4
May 19, 2023
by
Princess Elodie
The next task was to make the towers being placed inherit the attributes given to the cards. This isn’t purely a visual change as the attributes inherited here will affect the tower's behaviour late...
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v0.3
May 19, 2023
by
Princess Elodie
Afterwards, I applied two other aesthetic changes, one to add the wooden board to hold the card hand and another to slightly but noticeably curve the card positioning so they follow the curve of the w...
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v0.2
May 19, 2023
by
Princess Elodie
Next, I added recentring to the hand of cards, primarily an aesthetic change but a necessary one nonetheless. I achieved this by changing the positions of the card slots based on the number of cards i...
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v0.1
May 19, 2023
by
Princess Elodie
Next, I added recentring to the hand of cards, primarily an aesthetic change but a necessary one nonetheless. I achieved this by changing the positions of the card slots based on the number of cards i...
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v0.0
May 19, 2023
by
Princess Elodie
The first main update, blank template cards have their information filled based on an attached scriptable card object. I also then made these cards line themselves up using an array of empty card slot...
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